Self-Directed Learning Well Explained and 27 Actions

Self-Directed Learning Well Explained and 27 Actions.


via Classroom Aid and Teach Thought


7 ways video games engage the brain

Tom Chatfield talks about one compelling aspect of videogaming: its measurability. Parceling out rewards at carefully calibrated percentages, games collect reams of data about what humans truly find rewarding, and precisely how hard we’re willing to work for a win.

Blended Learning

Blended LearningBlended Learning

One of the key aspects of Learning Boost is that it is interested in how learning can be optimized in any setting. Therefore, the concept of “Blended Learning” is particularly important. Integrating and guiding a learner’s experiences across Online, Mobile and Classroom settings is standard operating procedure here at Learning Boost.

Learning Boost is born!

Welcome to the home of Learning Boost! Host to education blogging, software and book reviews, social networking, optimized learning and professional collaboration.